Roadmap Alpha
Project guilds is still in development and currently is in a "alpha" stage this means:
- All your progress may be reset, without notice (but probably with notice on our Discord)
- The game content is bad and unfinished for now
- You may find lots of bugs
- The game has little to no balancing
The game seems too incomplete why bother?
This stage is to prove the game core mechanics and lay the ground work for actual content development.
What is currently in place
Currently implemented features
- Task system
- Knowledge system
- Inventory for guilds and characters
- 4 Skills
- Character death
- Basic guild stats
What is to come?
This is the list of planned core features that will be added for the game to be "ready"
- ☑️Purpose to items
- World simulation
- Geographical task system
- New races
- Equipment system
- Guild dynamics
- Lots more skills
Changelog
Here you can find the changelog of the game
ALPHA v0.1The damage update
This update does not add a lot of content but lays some of the foundational systems for the future content. It focuses in solving the biggest complain with alpha. The game is too unfair. Because this implements some huge changes to the balancing of the game and because the game has had some significant re-balancing since the original alpha release we will be running a full server wipe to allow everyone to start from a new level playing field.
Damage Changes:
- When a risk check fails characters no longer are punished based on the task they are doing aka failing task X always results in death. Instead now failing will result in damage being applied to the character.
- Damage is dealt randomly based on the task at hand, more complex tasks can deal more damage, but damage numbers are not fixed per task (some RNG still exists).
- Characters now have damage resistance based on damage type. These are applied before damage is dealt, meaning stronger characters are more likely to survive.
- Characters are more likely to get injured than killed (assuming they have good resistances to the appropriate damage type).
- Extreme injuries can now result in PERMANENT stat loss.
- Injuries are no longer tied to a skill, and are now more punishing.
Character inventories
- Characters now have inventories, these can be used to give items to characters so that they are allowed to use them in tasks.
- Potions are now consumable items that characters can use to heal themselves when in danger.
- If you wanna make sure your guild members are safe it may be wise to make sure they always have a potion on them. That is if you can afford it.
Better Events
- Event logging has been reworked from scratch.
- Events are now grouped by task run, this means it is easy to see all of the outcomes of a single task run.
- Event logs now include the items acquired as understanding loot tables is a core mechanic.
Minor changes
- Minor animations added to various UI elements to make changes more obvious.
- Task submission form allows you to click on any part of the character card instead of only on the small toggle button.
Project guilds is a work in progress game by pedsm join the discord for updates and discussion